I have a human mesh connected with an fbx animation file using Humanoid Mecanim. What I want to do is how to know the vertex groups, meaning the group of different vertices assigned to different limbs. Then I want to color each group of vertices with a certain color. For example, right hand will be red, left hand will be blue, head will be yellow,....etc. If anyone could please advise how this can be done in Unity using coding?
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