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Image weight 2d - problems weight Game - (texture) (Sprite 2d and UI) ?

I have a problem where my game 2d 're all ready mechanical and now I cling to put the elements on the screen, the official , final arts and everything, but right at the beginning when I put the first "...

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crush object based on pressure/weight from sides

I'm wondering how I can detect the amount of force being exerted on an object, from any direction, so that I can simulate it being crushed. I think figuring out the weight on top of something wouldn't...

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Is there any way to access iOS built-in fonts with different font weight/...

Hi, I'm working on an iOS project using different languages (Korean, Chinese, Russian, etc..). What I want to achieve is to access iOS built-in fonts like Helvetica, San Francisco or PingFang rather...

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Biomechanical model for motion capture

Hello Forum, we're currently working on a motion capture system. We apply the rotations directly to the limbs of the model via Quaternions we get from our motion capture system. My question is, is...

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Weighted loot decision from a pre selected pool

Hey guys. I am doing a xml based loot table system for my framework im making . I am trying to do weighted loot drops using these tables. I basically have a list of items correctly loading and spawning...

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Animator blend tree - Animation changes before reaching threshold

Hi everyone, I'm creating an animation that changes sprite when reaching the respective threshold but, for example, when parameter "Direction" reaches 15, blend tree changes to second animation. ¿Is...

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Weight of file on Android?

Hello Unity, I have a small question for you, I hope you know how answer to it. 2 same applications on Unreal Engine 4 and Unity 5 for Android - where less weight? Thanks, Nikita Tolstikov

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Big scene weight in apk

All scenes in windows folder weight **6 mb**. After building a project, scenes weight **117 mb** in apk file. Why scenes weight increased so much? How to decrease it? From **6 to 117 mb**?![alt...

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Cardboard VR: Drag object towards player but have it stop just before

I've been looking for questions that might ask about the problem I'm facing, but so far I haven't found anything that really gets at what I'm trying to do. The setup is Cardboard VR, with a player...

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Applying behaviour from weight texture mapping

Hey! I was trying to find if there was a way to create a texture for a map (terrain) that would apply different behaviours depending on the colour of that texture at that point. Just like weight...

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Unity Assets Folder Too Heavy

Hi there! We just created a game and everything works fine. The big issue comes with the weight of the game's folder. It is 6.45 gb. It is very strange, because when we zip it the final weight goes...

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GetComponent().GetLayerWeight(0) returns 0?

I need to hardcode an animation event to know which state is calling it and check if it is the higher layer with weight 1. But when I check the Base Layer with GetComponent().GetLayerWeight(0), it...

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Simulating weight on RigidBody2D objects?

Hi, I'm trying to solve a problem i'm having with some of the 2D objects I have in my current 2D test scene. I have 3 objects, a cup (light weight object), a table (medium weight object) and a fridge...

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How do I change or create a custom 'blend type' for the animation blend trees?

![alt text][1] I'm using a 2D blend type for my animations (this one is the '2D Freeform Cartesian'). Its almost perfect for what I want, but I don't want the animation highlighted in yellow to have...

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Copy rotation of another object with weight variable

I am trying to make my own version of this component with a script. ![alt text][1] Basically I was going to use this component, but then I realized that it didn't include a feature that I was hoping it...

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Is it possible to paint(weight painting) a 3D object upon clicking on it in...

![alt text][1] [1]: /storage/temp/130649-horse.jpg Take this 3D model of a horse head. My objective is to build and app which can draw up a heat map on touch of a 3D model. When keep my finger on the...

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Model's wrist bending looks terrible in unity.

Hello! I'm currently having issues with the wrist of my character. Here it is in blender ![alt text][1] As you can see, it rotates splendid and has no issues for the most part. Here it is in unity......

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Skinned mesh renderer quality not working right?

Hello! So I (still) have issues with my model, primarily that the wrist doesn't bend properly Blender: ![alt text][1] Rig: (The forearm copies 50% of the handbone's rotation locally) ![alt text][2]...

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State weight inside StateMachineBehaviour

How to get an animator state weight inside any callback of a **StateMachineBehaviour**. **AnimatorStateInfo** has no such property. I think there should be something like...

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how do I get full diagonal animation weight with blend tree

![alt text][1] [1]: /storage/temp/152991-blend-tree-capture.png Hello I am new to animation and I'm struggling with Unity's blend trees. This blend tree in my example does give me the result I'm...

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Distortion Trouble of Weight Paint (Blender to Unity)

I'm making a flexible cat toy(teaser) for my team's game. To bend it smoothly, I weight painted it with gradation in Blender. When I export fbx (or gltf) from Blender to Unity, and rotate a bone in...

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Animation Controller not returning character to correct position.

I have a humanoid character which has two animations - an "Idle" (standing) animation and a drop-down-to-crouching animation. I have set these two animations on two layers of an animation controller,...

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rigidbody gameobject floats at high weight

I have a game object with rigidbody component and the weight value is high but when I start the game, it floats down like a balloon, what should I do about it?

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How to upload with on demand resources in the app store connect?

In my application I am using asset bundles to download the content on demand but even though I did that and I marked in unity that my app has on demand resources when I upload it, it does not let me...

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Blender to Unity Weight Painting doesn't transfer.

Can't get weight painted armature and mesh to work smoothly in Unity. Here's my workflow: -Do weight painting in Blender. -Do animations in Blender. -Export FBX. -Import in Unity -Set avatar to...

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streaming layerweight onserializeview

hey guys i am struggling with streaming of my layer weight i have multiple layers on my character on my side it works all other animations on the base layer are streaming and receiving but my animation...

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Unity large level size in build

Every level in my project weights about 50mbs and i do not know why. If i duplicate an identical scene it will keep adding +50 mb on top even if the whole scene is a prefab. Any way to check what is...

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Weight painting Problem with fbx

I have a weird weightpainting problem with my character in Unity. In Blender everything works fine but in Unity it looks deformed, but only on the two arm bones. I have already set skin weights to...

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How do I increase the speed of a sphere on collision ,How do I make an object...

I’m currently making my third game in unity so I’m pretty beginner still. I’m making a mini golf game and am having trouble making my golf ball move fast enough. I have an animation on the golf club...

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Change Post Processing Weight From Code

So in my occasion I have two different Post Processing Profiles, one for normal gameplay and the other one for when the player take damage or just get scared, I wanted to make like fade between both...

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