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Weight exerted on object

I'm working on a game where I have a pressure plate and the player can stack objects on it. Is it possible to detect how much mass is stacked on top of the pressure plate? Any explanation of methods I...

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Add weight every time something enters trigger

Hi! I have a project where you can play with three characters with several weights. The character ar NOT rigidbodies, thery have saved their weights in a variable in the player controller script. I...

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Rigidbodies push other rigdidbodies

I am trying to set it up so that my character which has a rigidbody will not push a wall, which is also a rigid body. I tried using, Mass, but I found that more Mass ≠ more Weight. Is there a way to...

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Why unused bones not imported from Blender?

I have a character with armature in Blender. My armature has some bones with no weights, which I'm going to use as mounting points for my weapons and armor. Problem is that these unweighted bones are...

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How to smooth the animator.SetIKPositionWeight?

Hello there, i have a c# script that controls the hands of my character. In the specific case, when the player is near a wall (the distance is detected with a raycast), he put his hands on that wall,...

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Reduce AI processor weight

Hey there! I've just managed to make my first function of a Finite State Machine that will control a bot ship (that can be allied or enemy). However, I've noticed the the Main Thread times when from...

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What is best way to do biped ragdoll dismemberment?

![Model divided into body parts as different objects][1] ![Streching problems when biped dismemberment is applied][2] This is a human scale model fully rigged and divided into body parts with Mecanim...

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How do I move my character properly?

Hi, i've got a problem. I have created an character with few animations in blender (like walk, crouch, etc.) ,but when are you doing something with your hands(like aim) and with your legs (like walk)...

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Animation is moving my object instead of deforming it

I made a bow with animation in 3DS Max and looks like this when acting correctly: ![alt text][1] [1]: http://i.imgur.com/FdfvLA0.gif When I import it into unity however, instead of deforming and...

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Bow shoot animation not deforming correctly

Hey /r/Unity3D! I've been having a very frustrating problem lately that I can't seem to get fixed. I've tried asking on the answers forum but wasn't able to get much help. So basically, I've made a bow...

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How to superimpose two animations using the animator?

We are making a 2D game with sprite objects. In our current project, we have two animations, one for a character and one for a transparent effect to be played on top of the character when tapped. We're...

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My game weight very very much

Hello, I have a question. My game weighs a lot but it is a rather simple game and I should not weigh enough Other powerful game have a small weight (200-300MB)and although it is my amateur project...

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How to set one player unable to move the other

Hey all, my problem is that i've two player on the field and i want that they can't move each other just by going one against the other. I would like to make each player as if the other can't move it....

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Play 2 animations at once

Hi all, i saw much answers about: animation.Play("walk"); animation["wave"].layer=1; animation.Play("wave"); animation["wave"].weight=0.4f; but then as example if i will play the attack animations. It...

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How can I push down an object from another objects weight?

Here's what I mean. Let's say I have this rectangular box, and if my character were to jump on it, the box will be pushed down and depending on the weight, the pushing speed will be increased. How can...

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How to mix animations ???

I've a helicopter, but only four animations: forward, back, right and left. When I press the orizontal axis it plays left or right, and when I press the one Vertical, it plays back and forward. My...

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Strategies for creating a physics weight system.

Hey guys, I'm working on a project where a number of objects have a weight value that I define, as well as a value that indicates the maximum weight the object can sustain. Using the physics engine,...

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Give the player weight

Hello everyone. I'm using the 3rd person shooter of unity. But the player has no weight. if i'm on a roof and i want to jump down on the ground (or let him fall on the ground). The player don't fall...

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gameobject with less weight

hi... I made 2 balls ... and I wrote adding force in X direction... everything work good but the objects seems to heavy... when the ball hit the other they don't move fast like for example pool ball ,...

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Animation weight not affecting clip

Really simple code here: obj.animation[animationClip.name].wrapMode = animationWrapMode; obj.animation[animationClip.name].weight = animationWeight; obj.animation[animationClip.name].speed =...

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