Weight exerted on object
I'm working on a game where I have a pressure plate and the player can stack objects on it. Is it possible to detect how much mass is stacked on top of the pressure plate? Any explanation of methods I...
View ArticleAdd weight every time something enters trigger
Hi! I have a project where you can play with three characters with several weights. The character ar NOT rigidbodies, thery have saved their weights in a variable in the player controller script. I...
View ArticleRigidbodies push other rigdidbodies
I am trying to set it up so that my character which has a rigidbody will not push a wall, which is also a rigid body. I tried using, Mass, but I found that more Mass ≠ more Weight. Is there a way to...
View ArticleWhy unused bones not imported from Blender?
I have a character with armature in Blender. My armature has some bones with no weights, which I'm going to use as mounting points for my weapons and armor. Problem is that these unweighted bones are...
View ArticleHow to smooth the animator.SetIKPositionWeight?
Hello there, i have a c# script that controls the hands of my character. In the specific case, when the player is near a wall (the distance is detected with a raycast), he put his hands on that wall,...
View ArticleReduce AI processor weight
Hey there! I've just managed to make my first function of a Finite State Machine that will control a bot ship (that can be allied or enemy). However, I've noticed the the Main Thread times when from...
View ArticleWhat is best way to do biped ragdoll dismemberment?
![Model divided into body parts as different objects][1] ![Streching problems when biped dismemberment is applied][2] This is a human scale model fully rigged and divided into body parts with Mecanim...
View ArticleHow do I move my character properly?
Hi, i've got a problem. I have created an character with few animations in blender (like walk, crouch, etc.) ,but when are you doing something with your hands(like aim) and with your legs (like walk)...
View ArticleAnimation is moving my object instead of deforming it
I made a bow with animation in 3DS Max and looks like this when acting correctly: ![alt text][1] [1]: http://i.imgur.com/FdfvLA0.gif When I import it into unity however, instead of deforming and...
View ArticleBow shoot animation not deforming correctly
Hey /r/Unity3D! I've been having a very frustrating problem lately that I can't seem to get fixed. I've tried asking on the answers forum but wasn't able to get much help. So basically, I've made a bow...
View ArticleHow to superimpose two animations using the animator?
We are making a 2D game with sprite objects. In our current project, we have two animations, one for a character and one for a transparent effect to be played on top of the character when tapped. We're...
View ArticleMy game weight very very much
Hello, I have a question. My game weighs a lot but it is a rather simple game and I should not weigh enough Other powerful game have a small weight (200-300MB)and although it is my amateur project...
View ArticleHow to set one player unable to move the other
Hey all, my problem is that i've two player on the field and i want that they can't move each other just by going one against the other. I would like to make each player as if the other can't move it....
View ArticlePlay 2 animations at once
Hi all, i saw much answers about: animation.Play("walk"); animation["wave"].layer=1; animation.Play("wave"); animation["wave"].weight=0.4f; but then as example if i will play the attack animations. It...
View ArticleHow can I push down an object from another objects weight?
Here's what I mean. Let's say I have this rectangular box, and if my character were to jump on it, the box will be pushed down and depending on the weight, the pushing speed will be increased. How can...
View ArticleHow to mix animations ???
I've a helicopter, but only four animations: forward, back, right and left. When I press the orizontal axis it plays left or right, and when I press the one Vertical, it plays back and forward. My...
View ArticleStrategies for creating a physics weight system.
Hey guys, I'm working on a project where a number of objects have a weight value that I define, as well as a value that indicates the maximum weight the object can sustain. Using the physics engine,...
View ArticleGive the player weight
Hello everyone. I'm using the 3rd person shooter of unity. But the player has no weight. if i'm on a roof and i want to jump down on the ground (or let him fall on the ground). The player don't fall...
View Articlegameobject with less weight
hi... I made 2 balls ... and I wrote adding force in X direction... everything work good but the objects seems to heavy... when the ball hit the other they don't move fast like for example pool ball ,...
View ArticleAnimation weight not affecting clip
Really simple code here: obj.animation[animationClip.name].wrapMode = animationWrapMode; obj.animation[animationClip.name].weight = animationWeight; obj.animation[animationClip.name].speed =...
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