Hello, I use Blender to do my modeling and prefer to import via the .blend file. As opposed to .fbx. FBX is messier and gives me more data than I want. However, I have a problem. Importing blend files causes Unity to ignore bones without weight or deform. Even though those bones have keyframes and are important to the model/prefab. Is it possible to import those bones into the hierarchy with the blend? Perhaps even manually? Would love to know.
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