How can I import bones without weight/deform?
Hello, I use Blender to do my modeling and prefer to import via the .blend file. As opposed to .fbx. FBX is messier and gives me more data than I want. However, I have a problem. Importing blend files...
View ArticleHow to have weight painted removable accessories?
How can I have dynamic accessories for characters in my 3d game, so that if I move the arm of the player, for example, his coat will move too? Is there a workaround way companies use? if so, how to...
View ArticleWeight sensor interuptor
Hello, I'm trying to develop a weight sensor interrupter . It's just a plate on the ground which once triggered would open a door. (preview available here : http://hijackedbrain.com/slice , boxes will...
View ArticleCalculating a value based on a weighted element within bounds?
I'm trying to write a script that will allow a game object to move in a general direction within specified bounds rather than in a specific direction. Based on what I've seen with the function...
View ArticleApp size too big IOS
Hello, I am currently developing an application ( an arcade game ) with Unity and I want to release it on iOS and Android. It is almost finished , but I have a problem : the game on Android weighs 48...
View ArticleImage weight 2d - problems weight Game - (texture) (Sprite 2d and UI) ?
I have a problem where my game 2d 're all ready mechanical and now I cling to put the elements on the screen, the official , final arts and everything, but right at the beginning when I put the first "...
View Articlecrush object based on pressure/weight from sides
I'm wondering how I can detect the amount of force being exerted on an object, from any direction, so that I can simulate it being crushed. I think figuring out the weight on top of something wouldn't...
View ArticleIs there any way to access iOS built-in fonts with different font weight/...
Hi, I'm working on an iOS project using different languages (Korean, Chinese, Russian, etc..). What I want to achieve is to access iOS built-in fonts like Helvetica, San Francisco or PingFang rather...
View ArticleObjects with a 'Scale in lightmap' equal to 0, do not fall into the lightmap...
I have 4 wood, 2 flower and one entrance to the cave, as well as 2 terrains, when i bake lighting - .apk **add 1 megabyte** in weight and i get two lightmap 512 x 512. **If copy the trees, flowers and...
View ArticleBiomechanical model for motion capture
Hello Forum, we're currently working on a motion capture system. We apply the rotations directly to the limbs of the model via Quaternions we get from our motion capture system. My question is, is...
View ArticleWeighted loot decision from a pre selected pool
Hey guys. I am doing a xml based loot table system for my framework im making . I am trying to do weighted loot drops using these tables. I basically have a list of items correctly loading and spawning...
View ArticleAnimator blend tree - Animation changes before reaching threshold
Hi everyone, I'm creating an animation that changes sprite when reaching the respective threshold but, for example, when parameter "Direction" reaches 15, blend tree changes to second animation. ¿Is...
View ArticleWeight of file on Android?
Hello Unity, I have a small question for you, I hope you know how answer to it. 2 same applications on Unreal Engine 4 and Unity 5 for Android - where less weight? Thanks, Nikita Tolstikov
View ArticleBig scene weight in apk
All scenes in windows folder weight **6 mb**. After building a project, scenes weight **117 mb** in apk file. Why scenes weight increased so much? How to decrease it? From **6 to 117 mb**?![alt...
View ArticleCardboard VR: Drag object towards player but have it stop just before
I've been looking for questions that might ask about the problem I'm facing, but so far I haven't found anything that really gets at what I'm trying to do. The setup is Cardboard VR, with a player...
View ArticleApplying behaviour from weight texture mapping
Hey! I was trying to find if there was a way to create a texture for a map (terrain) that would apply different behaviours depending on the colour of that texture at that point. Just like weight...
View ArticleUnity Assets Folder Too Heavy
Hi there! We just created a game and everything works fine. The big issue comes with the weight of the game's folder. It is 6.45 gb. It is very strange, because when we zip it the final weight goes...
View ArticleGetComponent().GetLayerWeight(0) returns 0?
I need to hardcode an animation event to know which state is calling it and check if it is the higher layer with weight 1. But when I check the Base Layer with GetComponent().GetLayerWeight(0), it...
View ArticleSimulating weight on RigidBody2D objects?
Hi, I'm trying to solve a problem i'm having with some of the 2D objects I have in my current 2D test scene. I have 3 objects, a cup (light weight object), a table (medium weight object) and a fridge...
View ArticleHow do I change or create a custom 'blend type' for the animation blend trees?
![alt text][1] I'm using a 2D blend type for my animations (this one is the '2D Freeform Cartesian'). Its almost perfect for what I want, but I don't want the animation highlighted in yellow to have...
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