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How can I import bones without weight/deform?

Hello, I use Blender to do my modeling and prefer to import via the .blend file. As opposed to .fbx. FBX is messier and gives me more data than I want. However, I have a problem. Importing blend files...

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How to have weight painted removable accessories?

How can I have dynamic accessories for characters in my 3d game, so that if I move the arm of the player, for example, his coat will move too? Is there a workaround way companies use? if so, how to...

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Weight sensor interuptor

Hello, I'm trying to develop a weight sensor interrupter . It's just a plate on the ground which once triggered would open a door. (preview available here : http://hijackedbrain.com/slice , boxes will...

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Calculating a value based on a weighted element within bounds?

I'm trying to write a script that will allow a game object to move in a general direction within specified bounds rather than in a specific direction. Based on what I've seen with the function...

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App size too big IOS

Hello, I am currently developing an application ( an arcade game ) with Unity and I want to release it on iOS and Android. It is almost finished , but I have a problem : the game on Android weighs 48...

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Image weight 2d - problems weight Game - (texture) (Sprite 2d and UI) ?

I have a problem where my game 2d 're all ready mechanical and now I cling to put the elements on the screen, the official , final arts and everything, but right at the beginning when I put the first "...

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crush object based on pressure/weight from sides

I'm wondering how I can detect the amount of force being exerted on an object, from any direction, so that I can simulate it being crushed. I think figuring out the weight on top of something wouldn't...

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Is there any way to access iOS built-in fonts with different font weight/...

Hi, I'm working on an iOS project using different languages (Korean, Chinese, Russian, etc..). What I want to achieve is to access iOS built-in fonts like Helvetica, San Francisco or PingFang rather...

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Objects with a 'Scale in lightmap' equal to 0, do not fall into the lightmap...

I have 4 wood, 2 flower and one entrance to the cave, as well as 2 terrains, when i bake lighting - .apk **add 1 megabyte** in weight and i get two lightmap 512 x 512. **If copy the trees, flowers and...

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Biomechanical model for motion capture

Hello Forum, we're currently working on a motion capture system. We apply the rotations directly to the limbs of the model via Quaternions we get from our motion capture system. My question is, is...

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Weighted loot decision from a pre selected pool

Hey guys. I am doing a xml based loot table system for my framework im making . I am trying to do weighted loot drops using these tables. I basically have a list of items correctly loading and spawning...

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Animator blend tree - Animation changes before reaching threshold

Hi everyone, I'm creating an animation that changes sprite when reaching the respective threshold but, for example, when parameter "Direction" reaches 15, blend tree changes to second animation. ¿Is...

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Weight of file on Android?

Hello Unity, I have a small question for you, I hope you know how answer to it. 2 same applications on Unreal Engine 4 and Unity 5 for Android - where less weight? Thanks, Nikita Tolstikov

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Big scene weight in apk

All scenes in windows folder weight **6 mb**. After building a project, scenes weight **117 mb** in apk file. Why scenes weight increased so much? How to decrease it? From **6 to 117 mb**?![alt...

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Cardboard VR: Drag object towards player but have it stop just before

I've been looking for questions that might ask about the problem I'm facing, but so far I haven't found anything that really gets at what I'm trying to do. The setup is Cardboard VR, with a player...

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Applying behaviour from weight texture mapping

Hey! I was trying to find if there was a way to create a texture for a map (terrain) that would apply different behaviours depending on the colour of that texture at that point. Just like weight...

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Unity Assets Folder Too Heavy

Hi there! We just created a game and everything works fine. The big issue comes with the weight of the game's folder. It is 6.45 gb. It is very strange, because when we zip it the final weight goes...

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GetComponent().GetLayerWeight(0) returns 0?

I need to hardcode an animation event to know which state is calling it and check if it is the higher layer with weight 1. But when I check the Base Layer with GetComponent().GetLayerWeight(0), it...

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Simulating weight on RigidBody2D objects?

Hi, I'm trying to solve a problem i'm having with some of the 2D objects I have in my current 2D test scene. I have 3 objects, a cup (light weight object), a table (medium weight object) and a fridge...

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How do I change or create a custom 'blend type' for the animation blend trees?

![alt text][1] I'm using a 2D blend type for my animations (this one is the '2D Freeform Cartesian'). Its almost perfect for what I want, but I don't want the animation highlighted in yellow to have...

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