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Objects with a 'Scale in lightmap' equal to 0, do not fall into the lightmap but add a lot of weight to the .apk.

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I have 4 wood, 2 flower and one entrance to the cave, as well as 2 terrains, when i bake lighting - .apk **add 1 megabyte** in weight and i get two lightmap 512 x 512. **If copy the trees, flowers and the entrance to the cave and bake again , the .apk add weight even 1 megabyte, but still will have only 2 lightmap 512 x 512**. If I set "scale in lightmap" of copied objects to 0, the size of .apk has not changed, but from lightmaps they disappear and work only on the lighting in real time. ![alt text][1] Help please. [1]: /storage/temp/69708-безымянныи.jpg

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