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Copy rotation of another object with weight variable

I am trying to make my own version of this component with a script. ![alt text][1] Basically I was going to use this component, but then I realized that it didn't include a feature that I was hoping it...

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Is it possible to paint(weight painting) a 3D object upon clicking on it in...

![alt text][1] [1]: /storage/temp/130649-horse.jpg Take this 3D model of a horse head. My objective is to build and app which can draw up a heat map on touch of a 3D model. When keep my finger on the...

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Model's wrist bending looks terrible in unity.

Hello! I'm currently having issues with the wrist of my character. Here it is in blender ![alt text][1] As you can see, it rotates splendid and has no issues for the most part. Here it is in unity......

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Skinned mesh renderer quality not working right?

Hello! So I (still) have issues with my model, primarily that the wrist doesn't bend properly Blender: ![alt text][1] Rig: (The forearm copies 50% of the handbone's rotation locally) ![alt text][2]...

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State weight inside StateMachineBehaviour

How to get an animator state weight inside any callback of a **StateMachineBehaviour**. **AnimatorStateInfo** has no such property. I think there should be something like...

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how do I get full diagonal animation weight with blend tree

![alt text][1] [1]: /storage/temp/152991-blend-tree-capture.png Hello I am new to animation and I'm struggling with Unity's blend trees. This blend tree in my example does give me the result I'm...

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Distortion Trouble of Weight Paint (Blender to Unity)

I'm making a flexible cat toy(teaser) for my team's game. To bend it smoothly, I weight painted it with gradation in Blender. When I export fbx (or gltf) from Blender to Unity, and rotate a bone in...

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Animation Controller not returning character to correct position.

I have a humanoid character which has two animations - an "Idle" (standing) animation and a drop-down-to-crouching animation. I have set these two animations on two layers of an animation controller,...

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rigidbody gameobject floats at high weight

I have a game object with rigidbody component and the weight value is high but when I start the game, it floats down like a balloon, what should I do about it?

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How to upload with on demand resources in the app store connect?

In my application I am using asset bundles to download the content on demand but even though I did that and I marked in unity that my app has on demand resources when I upload it, it does not let me...

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Blender to Unity Weight Painting doesn't transfer.

Can't get weight painted armature and mesh to work smoothly in Unity. Here's my workflow: -Do weight painting in Blender. -Do animations in Blender. -Export FBX. -Import in Unity -Set avatar to...

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streaming layerweight onserializeview

hey guys i am struggling with streaming of my layer weight i have multiple layers on my character on my side it works all other animations on the base layer are streaming and receiving but my animation...

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Unity large level size in build

Every level in my project weights about 50mbs and i do not know why. If i duplicate an identical scene it will keep adding +50 mb on top even if the whole scene is a prefab. Any way to check what is...

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Weight painting Problem with fbx

I have a weird weightpainting problem with my character in Unity. In Blender everything works fine but in Unity it looks deformed, but only on the two arm bones. I have already set skin weights to...

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How do I increase the speed of a sphere on collision ,How do I make an object...

I’m currently making my third game in unity so I’m pretty beginner still. I’m making a mini golf game and am having trouble making my golf ball move fast enough. I have an animation on the golf club...

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Change Post Processing Weight From Code

So in my occasion I have two different Post Processing Profiles, one for normal gameplay and the other one for when the player take damage or just get scared, I wanted to make like fade between both...

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